BUGA 2029 / Zipline Koblenz
An editorial report on the planned double zipline across the Rhine.
Planning status, sources and open questions. Article in German.
- BUGA 2029
- Koblenz
- Planning
Projects
Eventhacker projects are built from practical venue, festival and production needs: simulation, infrastructure, tools and operational workflows that can be tested in the field.
An editorial report on the planned double zipline across the Rhine.
Planning status, sources and open questions. Article in German.
Roadmap for an operational nightlife simulator and a later playable game on a shared simulation engine.
The first track focuses on venue planning, scenario comparison and pilot data. The second track turns the same foundation into story, roles, avatars and playable nights for Gamenet 2027.
A browser-based control surface for Eventhacker Cloud services and venue operations.
Projects, access, service status, integrations, monitoring and operational tools will be brought into one authenticated view.
Small practical tools for event technology planning, signage, networking and documentation.
The toolbox grows as real venue and production workflows reveal repeatable helpers.
Pilot projects are shown transparently as work in progress. They may use prototypes, static demonstrations or manual workflows until the underlying systems are validated.