Eventhacker

Projects

Working systems for real event operations.

Eventhacker projects are built from practical venue, festival and production needs: simulation, infrastructure, tools and operational workflows that can be tested in the field.

Illustration of a Cologne nightlife scene for the Cologne Night Live Simulator
Pilot

Cologne Night Live Simulator

Roadmap for an operational nightlife simulator and a later playable game on a shared simulation engine.

The first track focuses on venue planning, scenario comparison and pilot data. The second track turns the same foundation into story, roles, avatars and playable nights for Gamenet 2027.

  • Simulator
  • Shared engine
  • Pilot data
  • Game prototype
  • Gamenet 2027
View project
In development

Eventhacker Console

A browser-based control surface for Eventhacker Cloud services and venue operations.

Projects, access, service status, integrations, monitoring and operational tools will be brought into one authenticated view.

  • Operations view
  • Monitoring
  • Integrations
  • Account access
Open tech overview
Live tool

Eventhacker Toolbox

Small practical tools for event technology planning, signage, networking and documentation.

The toolbox grows as real venue and production workflows reveal repeatable helpers.

  • Sign Designer
  • Network tools
  • Menu Designer
  • Asset workflows
Open tools

Pilot projects are shown transparently as work in progress. They may use prototypes, static demonstrations or manual workflows until the underlying systems are validated.